Catalog

Record Details

Catalog Search



Reality is broken : why games make us better and how they can change the world  Cover Image Book Book

Reality is broken : why games make us better and how they can change the world / Jane McGonigal.

McGonigal, Jane (Author).

Summary:

Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

Record details

  • ISBN: 1594202850
  • ISBN: 9781594202858
  • Physical Description: 388 pages : illustrations ; 25cm.
  • Publisher: New York : Penguin Press, 2011.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (p. [364]-378) and index.
Formatted Contents Note:
Why games make us happy -- Reinventing reality -- How very big games can change the world.
Subject: Video games > Social aspects

Available copies

  • 1 of 1 copy available at Sage Library System. (Show)
  • 1 of 1 copy available at Treasure Valley Community College.
  • 1 of 1 copy available at Treasure Valley Community College Library. (Show)

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Status Due Date Courses
Treasure Valley Community College Library 306.487 M4599r (Text) 32220001035225 Adult Non-Fiction Available -

Electronic resources


LDR 01669cam a2200349 a 4500
001797766
003SAGE
00520150615175636.0
008100713s2011 nyua b 001 0 eng
010 . ‡a 2010029619
020 . ‡a1594202850
020 . ‡a9781594202858
035 . ‡a(OCoLC)ocn646111856
040 . ‡aDLC ‡cDLC ‡dYDX ‡dBTCTA ‡dYDXCP ‡dUPZ ‡dJRS ‡dMOF ‡dDLC ‡dHRS ‡dUtOrBLW
05000. ‡aGV1201.38 ‡b.M34 2011
08200. ‡a306.4/87 ‡222
1001 . ‡aMcGonigal, Jane ‡0(SAGE)1604448
24510. ‡aReality is broken : ‡bwhy games make us better and how they can change the world / ‡cJane McGonigal.
264 1. ‡aNew York : ‡bPenguin Press, ‡c2011.
300 . ‡a388 pages : ‡billustrations ; ‡c25cm.
336 . ‡atext ‡2rdacontent
337 . ‡aunmediated ‡2rdamedia
338 . ‡avolume ‡2rdacarrier
504 . ‡aIncludes bibliographical references (p. [364]-378) and index.
5050 . ‡aWhy games make us happy -- Reinventing reality -- How very big games can change the world.
520 . ‡aVisionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
650 0. ‡aVideo games ‡xSocial aspects
85642. ‡3Publisher description ‡uhttp://www.loc.gov/catdir/enhancements/fy1107/2010029619-d.html
85642. ‡3Contributor biographical information ‡uhttp://www.loc.gov/catdir/enhancements/fy1107/2010029619-b.html
997 . ‡aRDA ENRICHED
999 . ‡eBook ‡fa
901 . ‡a16330448 ‡bSystem Local ‡c797766 ‡tbiblio ‡soclc

Additional Resources